đŸ–ąī¸ AMIGA CORNER

The Commodore Amiga was a decade ahead of its time. Preemptive multitasking, custom coprocessors, hardware sprites, 4-channel audio — in 1985. The scene never really died, and in the last few years it has genuinely come back to life with new games, new hardware expansions, and an active homebrew community.

This page covers what I've been playing and how I've been tinkering with development on the platform. For mods, builds, and guides, check out the hardware page.

Amiga Hardware →
đŸ•šī¸ NEW AMIGA GAMES WORTH PLAYING

The itch.io Amiga scene has had some genuinely brilliant releases. These are the ones I keep coming back to.

💾 DEVELOPING ON THE AMIGA

My language of choice on the Amiga is Blitz Basic 2 — a compiled BASIC that produces tight 68k machine code, has direct access to the hardware, and has a syntax that's approachable without being slow. It's what a lot of commercial Amiga games were written in, and for good reason.

  ; Blitz Basic 2 — Hello World
  ;
  WbToScreen 0
  OpenScreen 0, 0, 640, 256, 4, $8000
  DisplayScreen 0, 0
  Print "Hello from the Amiga!"
  WaitMouse
  CloseScreen 0
  End
      

Getting started with Blitz Basic can be daunting because the documentation is scattered. These are the best resources I've found: